Thanks for hanging out!





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Left Out

Platform: PC
Technology: Unity, C#, Blender, Maya, Photoshop
Development: 4 months



Master Thesis, 2025
Focus on gameplay mechanics, interactions and storytelling.
Awarded with the Ostfalia Media Price for Master Projects.



Left Out
is a video game controlled through Leap Motion hand tracking that conveys the experience of left-handedness in a world shaped by right-handed norms. Players move the character solely through real hand movements and solve tasks using deliberate gestures. In this demo version of the game, historical backgrounds of handedness and societal expectations are indirectly reflected within a fictional world, while existing right-handed design norms and the resulting invisible discrimination are brought to light. Through deliberately irritating interactions, mirroring elements and unconventional controls, the game creates a new awareness of one’s own handedness and draws attention to how everyday design standards can subtly disadvantage people.
 
This game is still work in progress




 
Level 1 This level addresses a basic perception pattern in games, where the right side is usually associated with progress. In this case, however, the right side is not treated as the goal: 
While approaching, the door closes and players have to turn back in order to advance.


The next part of the first level is intended to address the confrontation with objects that are oriented towards only a specific handedness. The mixed control scheme and level design further illustrate how design standards can force a certain way of operating, sometimes resulting in uncomfortable interactions. 
 



Level 2




Level 2 represents society and the history of left-handedness, which has often been accompanied by discrimination and a lack of acceptance. Due to the social pressure, people frequently exert on one another, there is often no choice but to adapt. 
The character is thus indirectly forced to conform to the right side. Although she tries to remain true to herself, she must turn back and reluctantly adapt to right-handed norms in order to be accepted.




Level 3




Due to rigid societal structures, people are often forced to adapt, even if they wish to resist. This level emphasizes this issue, while also presenting topics of self-reflection and acceptance.








Additional work
Idea sketches and Behind The Scenes in Unity, Font Ideas, Icons, Logo Ideas, UI drafts (menu, settings, dialogue), Character designs, 
Posters, Thesis and Documentation mockups
Interested in reading my master’s thesis or a more detailed documentation of this project? 
Feel free to contact me! :)









Juniper

Platform: PC
Technology: Unity, C#, Maya, Photoshop, Adobe XD
Development: 3 months




3rd Semester Master Project, 2024
Focus on world building and storytelling.


Juniper
is an atmospheric horror game that interactively reinterprets a lesser-known story by the Brothers Grimm, “The Juniper Tree.” Through collecting objects and triggering short, partly surreal sequences, a narrative about loss, violence and family secrets unfolds - never fully spelled out, but instead pieced together by the players themselves.






Additional work
Sketches and Ideas, 3D prototyping and modeling in Maya, Font and colours, Logo ideas, UI drafts and concepts (HUD, inventory, menu, loading screen, dialogue), 
Texturing collactable items, Modeling and 3D printed keys, Behind The Scenes in Unity
Purple Hour

Platform: Mental Health App for Android
Technology: Unity, Blender, Maya, Adobe XD, Illustrator
Development: 4 months




Bachelor Thesis, 2021
Awarded with the Ostfalia Media Price in the category “Interactive Design”


Purple Hour
is a mindfulness card set designed to offer people a short break from their stressful everyday lives. Whenever a moment of encouragement or simply a brief pause to breathe is needed, Purple Hour is always within reach. The concept goes beyond its analog format as a physical card set and has also been adapted into a digital mental health app for smartphones. The app likewise incorporates playful elements and thoughtfully written texts that support the affirmations, helping users briefly refocus on themselves and find a sense of calm.








Additional work
Sketches and Ideas in Adobe XD, 3D modeling in Maya, Behind The Scenes in Unity, Mobile mockups, 
Printed cards as well as packaging, booklet and instructions, Website ideas

Made in SZ

Corporate Identity Ostfalia Salzgitter
2022 - february 2026



MADE IN SZ
is Ostfalias’ in-house design agency at the Salzgitter campus, dedicated to redesigning the cross-media visual identity of the local faculty. In collaboration with the project team, a new communication concept for the campus was developed. As part of this process, a wide range of informational and promotional materials - including trade fair stands, presentation templates, roll-ups, different giveaways, posters, flyers, invitation cards, animations, social media posts and more - were revised, modernized and newly designed.



In addition to redesigning the visual identity of the Salzgitter campus, the agency was also commissioned by other departments of the Ostfalia, including the “Lerncoaching”-team. Lerncoaching is the advisory and coaching team for all students at the campus: The project resulted in a new logo as well as various promotional materials, such as roll-ups and presentation templates.

Endpraese

Visual Identity Endpraese Ostfalia - Media Design Exhibition
January 2023

The visual identity for the 13th annual exhibition “Perspektivwechsel” (change in perspective) is a combination of designs created by three students, including myself, and was developed as part of the Bachelor's seminar called “Visuelle Orientierungssysteme”.



First Ideas
Poster and website ideas for the keyvisual in Adobe XD, first revision and combination with favored aspects of other design ideas




Final Design Flyer invitation, postcard and logo animation
Mind Less

2rd & 3rd Semester Master Project
Communication Design & Interactive Media
2022/23

“Mind Less” was created to explore whether colouring books could be enhanced through new forms of interaction while still maintaining the analogue experience of drawing by hand on paper. Rather than being just a book, it is a box filled with different materials, interactive elements and ideas to get creative: tactile and foldable elements, designs in different sizes, puzzles, transparent sheets and papers as well as fabrics with different weights and textures.

In addition to the physical version, an app and a website were also prototyped to explore how the colouring process and the concept behind Mind Less could be translated into digital space and how this traditionally individual experience could be expanded into a collaborative online colouring session.



Prototype App
Prototype was made in Adobe XD






Prototype Website Commercial website and online colouring platform “Draw Together” 
Prototype was made in Adobe XD, Draw-Function was programmed within Unity




Analogue product  Packaging mockups and final designs